At is used most commonly to signify that the next number in your command is a lighting intensity
Usage
At has two primary usages:
The first is, as stated above, to indicate the next number is a lighting intensity.
The second is used when patching lights to enter the physical address of the fixture.
At
also complex usages. See below for examples.
Examples
1
▶
At
▶
45
▶
Enter
When patching:
1
▶
At
▶
2
▶
Enter
(Meaning, Channel 1 is at Physical Address 2)
Complex Examples
1
▶
At
▶
Enter
Returns the channel to the background intensity level (either from a previous cue or lighting home state)
1
▶
Pan
▶
At
▶
50
▶
Enter
Sets the light’s, Pan property to 50.
Note: The
Pan button can be accessed by clicking down on the encoder mapped to the Pan property, or by clicking Pan in the encoder display portion of the monitor (It might be in the triangle menu). If the encoders are not currently mapped to anything, terminate the command after specifying your target, this use implicit target selection to continue the command.
1
▶
Color
▶
At
▶
Enter
Resets all properties in the Color category to the background state for the light.
On Keyboard
At
is mapped to A on a QWERTY keyboard
Bea MacDonald