At is used most commonly to signify that the next number in your command is a lighting intensity

Usage

At has two primary usages:

The first is, as stated above, to indicate the next number is a lighting intensity.

The second is used when patching lights to enter the physical address of the fixture.

At also complex usages. See below for examples.

Examples

1 At 45 Enter


When patching:

1 At 2 Enter

(Meaning, Channel 1 is at Physical Address 2)

Complex Examples

1 At Enter

Returns the channel to the background intensity level (either from a previous cue or lighting home state)

1 Pan At 50 Enter

Sets the light’s, Pan property to 50.

1 Color At Enter

Resets all properties in the Color category to the background state for the light.

On Keyboard

At is mapped to A on a QWERTY keyboard

Bea MacDonald